YouTuber Daravae explains the theory and technique behind the mega zip. To fit their button timing perfectly within that one-frame, 16.6 ms window, some speedrunners resorted to using a metronome set to 108 or 109 beats per minute, letting go of the walk button after exactly four beats. The player then starts walking forward and releases the walk button precisely 139 frames after the block began. If everything is set up correctly, though, a player has to hold down the block button and wait between 129 and 135 frames for when their idle animation cycle starts to loop. Even then, the glitch is inconsistent across different hardware even using input macros that remove timing from the equation doesn't always result in success. First off, the method only seems to work if the game is running at a stable 60 fps frame rate (or perhaps 30 fps, with more difficult timing). Performing a zip is a highly technical process that requires a particular environment and execution. While the community doesn't fully understand what underlying conflict in the game's code causes zipping, speedrunners are still more than happy to use the technique to "zip" across vast distances in the blink of an eye. These glitches were just a preamble to the ultimate Elden Ring speedrunning tool: a still-mysterious exploit called zipping. While the Pegasus glitch was a curiosity among speedrunners at first, the community soon found ways to fly their horse into certain boss areas in unexpected ways and defeat the unwary foes easily. The Pegasus glitch, as it would quickly come to be called, makes a player drop their mount off the side of a cliff before reloading and reviving the steed, who now has the ability to gallop without ground under its feet. One of the earliest speedrun videos for Elden Ring clocked in at around 2.5 hours.ĭays later, speedrunners stumbled upon another key glitch that lets your horse, Torrent, essentially walk on air. That wrong warp can save a lot of tedious traversal and avoid many threats at the same time. In those cases, reloading the game will see that player "warp" to the "default location" at the center of the current area. These glitches take advantage of a quirk where the game can sometimes lose track of a player's true position in the world. ![]() Just days later, though, Distortion2 had already taken that time down to 28:59 by using "wrong warp" techniques. That led to the first public, sub-hour Elden Ring speedrun by Twitch streamer LilAggy on March 9, just 12 days after the game's release. Soon, though, players were dipping into old Dark Souls speedrunning tricks to bypass tough bosses or reach new map sections via careful, barely survivable jumps. ![]() Just days after Elden Ring's late February release, players marveled at traditional deathless runs that clocked in at just under 2.5 hours. ![]() So let us help you out with a quick primer on the short history of Elden Ring speedrunning thus far and the glitches and exploits that are driving players through the Lands Between in ever-shorter amounts of time. Given that, the fact that the speedrunning community can now demonstrate a complete start-to-finish Elden Ring run in under nine minutes might be a little surprising.Įven for experienced Elden Ring players, watching Distortion2's takedown of the game in 8 minutes, 56 seconds-a run in which he doesn't attack a single enemy-can be confusing. Further Reading Elden Ring review: Come see the softer side of punishing difficultyIn the nearly two months since Elden Ring was released, the average player has reportedly needed dozens of hours to finish the "main story" portion of the game.
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